Qt Slot Mapper

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  1. Qt Slot Mapper Software
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So, by signal mapper, each button is connected to it's own signal. Finally connect the mapper to a slot for function execution. Connect( mapper, SIGNAL( mapped( QWidget. ) ), this, SLOT( actionButtonClick( QWidget. ) ) ); Implement the slot. Mills Slot Machine Qt Side Vendor Remake. No one makes them anymore grab it while you can. Please use photos for condition. 'Due to laws regulating the sale of antique slot machines, I, as the seller, will not sell to members in the states of Alabama, Connecticut, Hawaii, Nebraska, South Carolina, and Tennessee. QDataWidgetMapper can be used to create data-aware widgets by mapping them to sections of an item model. A section is a column of a model if the orientation is horizontal (the default), otherwise a row. Every time the current index changes, each widget is updated with data from the model via the property specified when its mapping was made. From the signals slots documentation: The signature of a signal must match the signature of the receiving slot. (In fact a slot may have a shorter signature than the signal it receives because it can ignore extra arguments.) This means that a signal of the form. Signal(int, int, QString) can only be connected with slots with the following. I have been trying to implement signal mapper. I have used the example code below. But, this example code from 4.8 doesn't have SLOT getting signal from 'mapped'. So, I added my own SLOT(doThings(int)). But signal mapper doesn't send any signal to the slot. Any help would be really appreciated.

I try to understand the QSignalMapper and to do some proper work with it but there are some pieces of code I see almost everywhere but don't really get:

Slot

@connect(button, SIGNAL(clicked()), signalMapper, SLOT(map()));@

Qt Slot Mapper

What is the
@SLOT(map())@

used for and by what could it be replaced with? Or is it necessary to have exactly that method here?

If I'm not completely wrong 'connect(...)' connects a Signal to either a slot or a signal. And if my preferred signal hasn't got the parameters I need in the Slot I use the QSignalMapper?

Qt slot mapper software

With using
@signalMapper->setMapping(button, const QString &);@

I 'pretend' (or better: QT behaves as) the signal @clicked()@

had a QString-paramter, right?

Slot

Most tutorials have in the end of their snipplets another line with this ominous map()-Function:

@connect(signalMapper, SIGNAL(mapped(const QString &)), this, SIGNAL(clicked(const QString &)));@

I get the first paramter. signalMapper is used because it's the Object of action, right?
But how and why did the map()-function become a Signal too? (Usually this line has no comments unfortunately).
The third is clear, that's the parent...
But since when does the clicked-Signal really have a QString as parameter...?

Qt Slot Mapper Software

I'd be thankful if someone could help me with understanding that...

As sources I used among others:
http://developer.nokia.com/community/wiki/Mapping_signal_via_signalMapper
http://www.java2s.com/Code/Cpp/Qt/QSignalMapper.htm

And this:
http://qt-project.org/doc/qt-4.8/qsignalmapper.html#setMapping
Which has the best explanation but still the lines I mentioned are unclear...

Qt Slot Mapper Games

Trolltech Documentation Qt Quarterly « ImplementingModel/View/Controller Scripting Qt »

Mapping Many Signals to One
by Jasmin Blanchette
Qt allows us to connect multiple signals to the samesignal or slot. This can be useful when weprovide the user with many ways of performing the same operation.Sometimes, however, we would like the slot to behave slightlydifferently depending on which widget invoked it. In this article weexplore various solutions, including the use of QSignalMapper.

To illustrate the problem, we will implement a Keypad widget thatprovides ten QPushButtons, numbered 0 to 9, and adigitClicked(int) signal that is emitted when the user clicks abutton. We will review four solutions and discuss their respectivemerits.

The most straightforward solution to our problem (but also thesilliest) is to connect the ten QPushButton objects'clicked() signals to ten distinct slots calledbutton0Clicked() to button9Clicked(), each of which emits thedigitClicked(int) signal with a different parameter value (0 to9). Here's the definition of the Keypad class:

This is the Keypad constructor:

In the constructor, we create the QPushButtons, and we tediouslyconnect each button's clicked() signal to the correspondingprivate slot.

Each slot simply emits the digitClicked(int) signal with adifferent hard-coded argument.

Needless to say, this approach is inflexible and error-prone. It ispracticable for a small number of connections, but even for a10-key Keypad, the copy/paste is almost unbearable. Let's moveon to a better solution.

The next step is to merge thebuttonNClicked() slots into one private slotthat emits the digitClicked(int) signal with the correctparameter, depending on which button was clicked. This is possibleusing the QObject::sender() function, aswe will see shortly. The Keypad constructor becomes:

And this is the code for the buttonClicked() slot:

We start by calling sender() to retrieve a pointer to the QObjectthat emitted the signal that invoked this slot. In this particularexample, we know that the sender is a QPushButton, so we can castsender()'s return value to a QPushButton*. Then we emitthe digitClicked(int) signal with the digit value shown on thebutton.

Qt slot mapper tool

The drawback of this approach is that we need a private slot to dothe demultiplexing. The code in buttonClicked() isn't veryelegant; if you suddenly replace the QPushButtons with anothertype of widget and forget to change the cast, you will get a crash.Similarly, if you change the text on the buttons (for example, 'NIL'instead of '0'), the digitClicked(int) signal will be emittedwith an incorrect value.

Finally, the use of sender() leads to tightly coupled components,which many people consider to be bad programming style. It isn't quiteso bad in this example, because Keypad already knows about thebutton objects, but if buttonClicked() was a slot in anotherclass, the use of sender() would have the unfortunate effect oftying that class to an implementation detail of the Keypad class.

Our third approach requires no private slot in Keypad; instead,we make sure that the buttons themselves emit a clicked(int)signal that can be directly connected to Keypad'sdigitClicked(int) signal. (When connecting a signal to anothersignal, the target signal is emitted whenever the first signal isemitted.) This requires subclassing QPushButton as follows:

Whenever QPushButton emits the clicked() signal, we interceptit in our KeypadButton subclass and emit the clicked(int)signal with the correct digit as the argument.

The Keypad constructor then looks like this:

This approach is both flexible and clean, but it is quite cumbersometo write, because it forces us to subclass QPushButton.

The fourth and last approach does not require any private slots,nor does it need a QPushButton subclass. Instead, the entiresignal-related logic is implemented in the Keypad class'sconstructor:

First, we create a QSignalMapper object. QSignalMapperinherits from QObject and provides a means of establishing arelationship between a set of zero-parameter signals and aone-parameter signal or slot. The call to setMapping() inside thefor loop establishes a mapping between a button and an integervalue; for example, buttons[3] is associated with the integervalue 3.

When the clicked() signal of a button is emitted,QSignalMapper's map() slot is invoked (thanks to theconnect() call in the for loop). If a mapping exists for theobject that emitted the signal, the mapped(int) signal is emittedwith the integer value set using setMapping(). That signal is inturn connected to the Keypad's digitClicked(int) signal.The setMapping() function exists in two versions: one that takesan int and one that takes a QString as the second argument.This makes it possible to associate an arbitrary string with a senderobject, instead of an integer. When such a mapping exists,QSignalMapper emits a mapped(const QString &) signal.

QSignalMapper does not directly support any other data types. Thismeans that, for example, if you were to implement a palette toolallowing the user to choose a color from a set of standard colors andneeded to emit a colorSelected(const QColor &) signal, your bestbet would be to use the sender() approach or the subclass approachdescribed above. If you already use a subclass of, say,QToolButton to represent a color, it doesn't cost you much to adda clicked(const QColor &) slot to it.

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